Visual Controller

Visual Controller shows live thumbstick positions, analog triggers, and pressed buttons for Input and Output. Use it for a quick visual check of deadzones, curves, remapping, stick calibration, and mouse-to-stick behavior.

Step Action
1 Start the input source.
2 Start GPC3 or another processing tool if used.
3 Compare the Input and Output stick markers while moving the controller or mouse.

The legend colors distinguish Input from Output. A button held on both appears once with split colors. Triggers remain on their analog tracks.

Output follows GPC 3 while it is active, otherwise a connected Titan Twoโ€™s report, otherwise direct Helios output. The source is selected automatically; there is no output-source selector. A displayed value does not confirm receipt by the target game.

Use the Xbox/PlayStation button beside the legend, or the panel headerโ€™s Button Style submenu, to choose button labels. This changes the display only; it does not change controller mappings. Hover over a button for its name and controller identifier.

For exact values, keyboard/mouse state, and time graphs, use Device Monitor.

See Also