Visual Controller
Visual Controller shows live thumbstick positions, analog triggers, and pressed buttons for Input and Output. Use it for a quick visual check of deadzones, curves, remapping, stick calibration, and mouse-to-stick behavior.
| Step | Action |
|---|---|
| 1 | Start the input source. |
| 2 | Start GPC3 or another processing tool if used. |
| 3 | Compare the Input and Output stick markers while moving the controller or mouse. |
The legend colors distinguish Input from Output. A button held on both appears once with split colors. Triggers remain on their analog tracks.
Output follows GPC 3 while it is active, otherwise a connected Titan Twoโs report, otherwise direct Helios output. The source is selected automatically; there is no output-source selector. A displayed value does not confirm receipt by the target game.
Use the Xbox/PlayStation button beside the legend, or the panel headerโs Button Style submenu, to choose button labels. This changes the display only; it does not change controller mappings. Hover over a button for its name and controller identifier.
For exact values, keyboard/mouse state, and time graphs, use Device Monitor.